Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BERss-mODiE-BxkfR-A2W3h-DQbEC | 8/18/0 | 57.8 | 0.43 | 2026-07-05 18:44:05 · 35m 47s | |
| CSGO-PXPv3-WFEmn-DWddr-kCNkp-us68F | 15/15/5 | 84.8 | 1.12 | 2026-07-03 07:29:44 · 26m 44s | |
| CSGO-zDF2u-c6rHi-dHQpS-hJ9C8-TAqVQ | 11/20/5 | 82.8 | 0.70 | 2026-07-03 02:38:52 · 37m 24s | |
| CSGO-KYe6o-ZkJet-msHyA-zDwkj-9D5qB | 19/23/6 | 70.2 | 0.93 | 2026-07-02 17:55:26 · 46m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.