Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a44md-yPdRF-rVTFD-uweqz-62KLH | 14/11/5 | 80.3 | 1.25 | 2026-07-03 06:44:33 · 33m 41s | |
| CSGO-fc8hq-wybyj-MiNan-qtMcP-qaChP | 12/15/5 | 64.6 | 0.93 | 2026-06-28 22:09:08 · 34m 18s | |
| CSGO-LpTEn-LzdEH-zEc4i-SdqJH-kc6uC | 19/15/7 | 90.4 | 1.30 | 2026-06-24 20:22:12 · 45m 6s | |
| CSGO-cP37G-tZwhG-rq4Jc-7snxS-J7NfN | 8/17/2 | 56.1 | 0.58 | 2026-06-24 14:03:14 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.