Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uLD9B-XvvGJ-oNVQV-v2fJ2-RBUWJ | 16/16/5 | 82.2 | 1.16 | 2026-07-06 18:27:38 · 28m 49s | |
| CSGO-LeFbU-YOf2a-UcCzR-mXKLa-4jmMC | 23/17/4 | 95.0 | 1.38 | 2026-06-28 20:21:16 · 39m 46s | |
| CSGO-N7ia4-5XXKC-Rm2yN-tzLaH-CcyMM | 13/18/6 | 71.7 | 1.02 | 2026-06-28 19:43:32 · 31m 18s | |
| CSGO-PBeiv-sJu3n-AJ8D5-tDYsX-MkuzF | 20/12/1 | 96.0 | 1.38 | 2026-06-28 19:02:34 · 35m 41s | |
| CSGO-qaCtv-RnKTk-z8THR-KDUQv-UfwoO | 12/15/5 | 75.1 | 0.91 | 2026-06-13 20:39:00 · 31m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.