Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w5Dwn-yjOxi-qdBUU-bRpyi-htRBD | 11/15/0 | 64.3 | 0.74 | 2026-06-28 12:30:00 · 28m 28s | |
| CSGO-5jEyH-2owat-AMFqt-eduZd-sY2tJ | 18/17/6 | 79.1 | 1.23 | 2026-06-28 11:46:38 · 31m 51s | |
| CSGO-EYhbH-jbZVA-vUDaq-thnKm-WXEFN | 18/14/9 | 79.8 | 1.32 | 2026-06-28 11:03:22 · 32m 40s | |
| CSGO-NzWKt-MPdtJ-354Bj-Gdo3Z-FvxfF | 16/15/10 | 88.2 | 1.22 | 2026-06-26 15:50:03 · 29m 27s | |
| CSGO-EzZBD-XNxhy-59kVK-Dt2hx-ZfwoO | 14/12/5 | 77.9 | 1.23 | 2026-06-26 15:18:51 · 27m 18s | |
| CSGO-2BtU2-8Xrr8-KzLEC-w3Vnx-rquLA | 8/14/4 | 61.7 | 0.69 | 2026-06-26 14:51:44 · 22m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.