Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vxve9-HF8fK-7nTu3-MpGXP-AoaAB | 4/6/0 | 10.2 | 0.25 | 2026-07-04 11:17:21 · 28m 39s | |
| CSGO-VVx9B-DHpPC-5VQRN-sj6So-3De4D | 9/21/3 | 57.1 | 0.43 | 2026-07-03 04:37:01 · 31m 12s | |
| CSGO-L65HS-FyhSm-ePSjV-Vn8p9-pycuB | 17/18/6 | 79.5 | 1.01 | 2026-07-02 02:30:24 · 41m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.