Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WdyCB-6Hdtr-B6GEK-ip2CC-4of4D | 10/16/5 | 61.2 | 0.70 | 2026-07-01 20:54:30 · 29m 6s | |
| CSGO-9psBo-eTOKf-XUWpi-Q2Lcs-erhGH | 10/17/5 | 65.7 | 0.66 | 2026-07-01 20:13:32 · 36m 16s | |
| CSGO-Rpyu2-POwCb-ncQEA-vsuCD-bxfvN | 11/19/6 | 57.7 | 0.79 | 2026-06-26 22:46:16 · 39m 24s | |
| CSGO-e9V9E-jFXoJ-3Sp5W-9z36k-ZDxHL | 6/8/1 | 33.8 | 0.61 | 2026-06-23 21:43:08 · 19m 3s | |
| CSGO-SjQZ9-OTiqr-mfTwF-BzKDG-KxXHK | 19/16/3 | 96.8 | 1.37 | 2026-06-23 21:10:00 · 30m 17s | |
| CSGO-PbuP8-muq7e-BFdSu-G8RNK-q8tCQ | 19/15/7 | 83.0 | 1.30 | 2026-06-23 20:30:41 · 36m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.