Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XZTWn-LkRZx-nivvh-mTcc5-CebRF | 4/18/1 | 37.5 | 0.17 | 2026-06-30 19:18:52 · 32m 54s | |
| CSGO-CG3Ha-ZGhGe-Dh99i-Fsy7n-eOQmH | 4/16/5 | 50.4 | 0.29 | 2026-06-30 18:46:27 · 28m 45s | |
| CSGO-3SyYe-N2Nar-2HAqf-XM2Ka-Uu8GJ | 14/19/5 | 68.1 | 0.84 | 2026-06-24 19:11:06 · 35m 45s | |
| CSGO-ECMc3-w3KvM-XpStW-iXuo7-tKkXM | 12/8/3 | 52.5 | 1.23 | 2026-06-24 18:28:58 · 26m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.