Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BQntp-pk3Tz-BLFVT-LZv8V-KRXoN | 19/16/5 | 72.3 | 1.23 | 2026-06-26 21:13:41 · 36m 50s | |
| CSGO-xHXux-TDs9Q-POGEX-OzFyq-43JPJ | 18/15/7 | 101.5 | 1.35 | 2026-06-26 20:35:09 · 33m 32s | |
| CSGO-sJixC-FfGVo-iZ5VN-z6M7d-5OxDK | 5/15/0 | 37.0 | 0.23 | 2026-06-26 20:01:16 · 22m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.