Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RDhBO-xhZRX-jSrNL-xowbz-OCjjD | 1/3/0 | 2.2 | 0.07 | 2026-07-05 01:16:41 · 10m 55s | |
| CSGO-GMM5v-HkbeH-woOQP-Vxpje-9jmMC | 9/17/5 | 58.1 | 0.71 | 2026-07-01 22:54:11 · 28m 8s | |
| CSGO-V7Ffz-Kdzie-FV6UQ-EM9xd-pZG8D | 13/20/6 | 65.8 | 0.80 | 2026-06-28 16:18:55 · 37m 2s | |
| CSGO-OeYvS-JfXu4-rO5zC-S8tsY-NZYML | 8/16/2 | 59.7 | 0.56 | 2026-06-25 23:23:48 · 28m 9s | |
| CSGO-t3CuA-SrESw-oXfRN-JKUp7-ZUxXD | 16/19/1 | 56.2 | 0.86 | 2026-06-24 22:55:24 · 41m 0s | |
| CSGO-wPX5D-zW9oU-7SQQE-e6zto-nXWDJ | 5/15/3 | 40.2 | 0.38 | 2026-06-23 16:48:21 · 23m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.