Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ms5ao-VvJum-PsHGi-qcdMM-dmFOP | 7/13/0 | 33.1 | 0.43 | 2026-07-03 22:22:30 · 23m 44s | |
| CSGO-br83c-HumBN-aTNEj-tXyu6-RLkHB | 11/13/3 | 78.8 | 1.15 | 2026-07-01 21:25:14 · 26m 27s | |
| CSGO-3NX5p-KP4Tz-UnAWP-mK9ta-5ueiK | 16/14/1 | 95.2 | 1.26 | 2026-06-27 22:42:21 · 25m 33s | |
| CSGO-PwRct-HhRwh-b7HRY-AQVPu-v3SiA | 16/12/4 | 82.3 | 1.34 | 2026-06-27 21:11:11 · 29m 9s | |
| CSGO-MBRjD-Wjbws-mR4bJ-TYEsx-sLqRP | 16/22/10 | 74.9 | 0.96 | 2026-06-11 18:40:02 · 47m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.