Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c4JVd-yneSu-CpRBY-f59X7-cAhaB | 18/23/8 | 82.9 | 0.93 | 2026-06-30 19:02:28 · 45m 44s | |
| CSGO-mvfDY-c4eCd-jMuR7-W3GUM-TcOAK | 15/17/2 | 80.7 | 1.03 | 2026-06-29 19:59:25 · 28m 19s | |
| CSGO-MBOPD-QcTbO-PTQnf-iQHEW-nuGvM | 18/10/12 | 125.3 | 1.68 | 2026-06-29 10:07:30 · 27m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.