Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mNhwJ-V3Hco-nmYWJ-NNhYR-AaFSQ | 16/13/0 | 65.8 | 1.12 | 2026-07-05 21:21:24 · 32m 17s | |
| CSGO-CKEBe-raRtq-CSLoF-dJDcn-WNmkP | 15/13/4 | 94.1 | 1.30 | 2026-07-05 20:51:16 · 27m 26s | |
| CSGO-J8Pno-PXt76-pHrcf-mPGaD-sUNMB | 13/15/5 | 84.1 | 1.11 | 2026-07-05 20:14:53 · 25m 49s | |
| CSGO-nVYKX-MnX2B-z2Ftq-UHWsZ-2QPAK | 7/16/1 | 55.6 | 0.41 | 2026-07-05 19:31:41 · 33m 18s | |
| CSGO-7ZEMS-znA6S-qfZPF-4kDXX-zjK5O | 27/21/10 | 104.0 | 1.42 | 2026-06-28 19:04:24 · 55m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.