Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-shucY-vt3kn-roTQp-2dMNd-ztZpG | 12/15/3 | 68.8 | 0.92 | 2026-07-05 23:06:18 · 33m 11s | |
| CSGO-Ver3r-84uCm-kTrW3-KVJat-vWwvE | 17/14/9 | 101.8 | 1.47 | 2026-07-03 20:32:56 · 28m 3s | |
| CSGO-psuWj-w4eDw-T6uDJ-Quby6-Vp8eD | 19/19/5 | 85.1 | 1.10 | 2026-07-02 21:38:12 · 35m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.