Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YKkhw-o63Sx-fSyMK-U2H3Y-sPk9Q | 7/15/1 | 31.3 | 0.48 | 2026-07-03 19:20:46 · 37m 55s | |
| CSGO-qsrEv-GwFx2-FizYK-vLpNn-EtLbM | 10/20/5 | 48.0 | 0.55 | 2026-07-03 18:31:01 · 41m 17s | |
| CSGO-LazbS-Ec7Fj-BvtUo-zFizz-RBUWJ | 12/14/4 | 70.7 | 0.96 | 2026-07-02 13:36:24 · 26m 46s | |
| CSGO-WJSQZ-XXkKU-3dWJn-GpB3U-FaFSQ | 17/7/7 | 104.5 | 1.68 | 2026-06-30 16:35:31 · 26m 56s | |
| CSGO-qAp4n-CtCqA-SXiUQ-u5cPf-xjTOG | 12/11/1 | 50.0 | 1.00 | 2026-06-25 18:59:19 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.