Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UBZmo-OHWQh-RLsvY-4qXto-uNZML | 12/16/2 | 72.4 | 0.93 | 2026-07-05 14:17:54 · 29m 33s | |
| CSGO-EW7ya-RwF3i-4Axpf-3zQby-kfuiB | 4/12/3 | 36.4 | 0.44 | 2026-07-03 18:49:52 · 34m 18s | |
| CSGO-THnaS-veKze-PRa2w-rtfDO-t8MUD | 23/12/2 | 100.6 | 1.64 | 2026-06-21 19:30:45 · 39m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.