Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4QcxM-yXb3G-d93fH-5ekza-UjenL | 19/16/6 | 86.8 | 1.27 | 2026-07-05 07:36:38 · 33m 46s | |
| CSGO-q8uQO-2EU5k-6U7GJ-TBwcB-feQ3A | 8/16/7 | 46.1 | 0.64 | 2026-07-04 16:47:05 · 26m 57s | |
| CSGO-4U5v8-j2FwE-c2snj-DnJp2-zz8aC | 16/14/5 | 85.4 | 1.24 | 2026-07-03 16:17:06 · 37m 56s | |
| CSGO-fG8yS-9DCxm-AuYXr-J6nep-AsFiJ | 10/10/11 | 102.6 | 1.38 | 2026-07-03 15:12:30 · 25m 3s | |
| CSGO-wGPwW-3eZtd-D43W5-x8v4U-fRFZG | 32/16/10 | 114.9 | 1.75 | 2026-07-03 14:09:15 · 45m 40s | |
| CSGO-Fo4YG-eQJAX-qywGA-sjN6W-J6BxH | 14/13/5 | 78.0 | 1.14 | 2026-07-01 11:39:30 · 34m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.