76561197992697539
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.2%Peak single-match outcome anomaly 48.7/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 16 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 16 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pG7PS-96Otc-t2v9e-Uq35S-BSn2H | 9/15/5 | 58.2 | 0.75 | 2026-07-04 21:15:07 · 27m 43s | |
| CSGO-Bt7eo-kqBop-y5eC5-WW5WW-MvNUD | 19/16/7 | 106.7 | 1.28 | 2026-07-04 20:30:48 · 41m 11s | |
| CSGO-JT4TW-4yt86-ur2iG-io9RD-o9XDJ | 32/13/5 | 154.7 | 2.40 | 2026-07-02 20:18:46 · 34m 6s | |
| CSGO-xVQN9-kcyiW-SZzzL-CKjER-47D7K | 12/17/9 | 78.1 | 0.93 | 2026-07-02 19:30:03 · 31m 35s | |
| CSGO-wrRJS-7iRAm-2E8G6-PGVzJ-SojoE | 10/13/3 | 76.2 | 0.77 | 2026-07-02 18:57:23 · 29m 3s | |
| CSGO-jqc6G-oD5y3-RFF5E-TzkLC-bxfvN | 19/16/5 | 104.4 | 1.36 | 2026-07-01 20:20:04 · 33m 44s | |
| CSGO-VvQKB-rizK9-4xRVA-TahJA-XpEVF | 10/20/6 | 64.5 | 0.62 | 2026-07-01 19:35:04 · 40m 42s | |
| CSGO-z4SwQ-2Dv48-4PjLX-j9fiQ-HHjLJ | 20/22/8 | 79.1 | 1.09 | 2026-06-30 20:32:16 · 49m 31s | |
| CSGO-N6YOt-zOCy4-qPUWL-N4sXX-zjK5O | 10/17/8 | 53.9 | 0.76 | 2026-06-30 19:42:52 · 42m 48s | |
| CSGO-GUDvm-NGuVH-CyLnH-YPkvM-i84VH | 14/18/6 | 73.2 | 0.88 | 2026-06-28 21:11:59 · 41m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.