Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Lm6Vr-sVyXM-VZTcx-7f3UB-kdbhQ | 13/15/3 | 56.7 | 0.83 | 2026-06-30 16:32:31 · 34m 45s | |
| CSGO-KCGho-oJEhL-m2RBc-AYwhh-DYBUM | 19/5/4 | 98.0 | 1.85 | 2026-06-30 15:54:22 · 24m 7s | |
| CSGO-i3LYA-W5wP4-fHXXj-UtLMj-wDe4D | 16/18/4 | 55.4 | 0.98 | 2026-06-30 14:36:08 · 37m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.