Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wGe7H-wEYf8-j4JYj-fscpG-dJxsP | 18/7/2 | 105.8 | 1.88 | 2026-07-03 21:57:13 · 21m 43s | |
| CSGO-cvqWw-m6ebt-a9iwF-NM64j-wO8WB | 12/8/6 | 104.5 | 1.43 | 2026-07-03 21:30:02 · 19m 51s | |
| CSGO-QWsQt-5pEEo-i9X3L-dzw4D-NyCJC | 12/9/4 | 71.5 | 1.16 | 2026-07-01 19:04:02 · 26m 23s | |
| CSGO-vh4od-AT7ez-4UDoR-qTR4d-Njp7C | 22/21/11 | 103.9 | 1.25 | 2026-06-25 20:44:16 · 44m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.