Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kdK42-Owvsj-3SSec-NrWhM-2SvPB | 5/18/4 | 32.2 | 0.28 | 2026-06-28 16:49:15 · 30m 51s | |
| CSGO-iHGCY-4PrAp-QtWZ5-Oaocy-cMfrM | 13/14/5 | 68.7 | 1.08 | 2026-06-28 16:12:01 · 31m 42s | |
| CSGO-W8jkh-mB8OP-BaakH-yexG5-pVMQC | 16/18/4 | 73.3 | 0.94 | 2026-06-28 15:27:07 · 34m 41s | |
| CSGO-eUm3C-9j5tO-2bL3Q-fRcCT-XSUnB | 15/19/9 | 85.9 | 0.97 | 2026-06-28 13:38:55 · 32m 21s | |
| CSGO-KWF2c-3XSDy-PaxVq-tK2OT-jHR7B | 14/17/6 | 67.7 | 1.01 | 2026-06-28 12:59:01 · 37m 15s | |
| CSGO-zNE3S-9RqCq-GU5DH-Fw9rO-SSUnB | 9/18/5 | 44.7 | 0.61 | 2026-06-28 12:21:00 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.