Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-28o65-NG4mF-FL9hB-awpcr-iWRKF | 13/10/6 | 94.3 | 1.24 | 2026-07-04 19:27:44 · 30m 1s | |
| CSGO-3KuBW-iUEN8-Z5RBy-j4kJr-NOH8D | 14/16/8 | 71.5 | 1.02 | 2026-07-04 17:34:19 · 35m 43s | |
| CSGO-h2j4i-kcjUG-swNU4-MPH6c-LQSuK | 16/11/7 | 86.5 | 1.33 | 2026-07-03 17:29:47 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.