Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wvCNF-PPMOm-3RO9x-ieGMs-NOH8D | 14/15/2 | 69.4 | 1.05 | 2026-06-27 16:15:03 · 22m 44s | |
| CSGO-VEBYv-JSWci-NvLFD-hdFAj-9hs8O | 8/16/3 | 52.6 | 0.48 | 2026-06-27 15:35:26 · 23m 53s | |
| CSGO-HtoiY-LGZLk-Auo5z-tYHRF-88axJ | 14/16/7 | 77.9 | 1.13 | 2026-06-19 10:08:00 · 31m 56s | |
| CSGO-kwuAD-KrsBv-UrbEL-UQe5Y-XZrKG | 10/14/5 | 79.8 | 0.93 | 2026-06-19 09:35:14 · 29m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.