Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YqbZq-d8tjY-ULZ9G-HDErs-iWRKF | 12/14/0 | 53.1 | 0.81 | 2026-07-03 06:44:35 · 27m 0s | |
| CSGO-vuTT7-SXByf-xDXA4-zJUU6-Oe2ED | 11/16/1 | 64.7 | 0.70 | 2026-07-03 06:44:35 · 27m 33s | |
| CSGO-hrLTy-R5QdO-sek3D-ARvPh-DQbEC | 6/15/3 | 55.6 | 0.54 | 2026-07-03 06:44:35 · 26m 33s | |
| CSGO-Jtuft-VXBnw-aAp8q-Njy8Y-YZx9H | 27/18/3 | 80.8 | 1.35 | 2026-06-29 17:23:32 · 53m 48s | |
| CSGO-3iPNP-J6Kwd-Ufyqy-7UP3X-e6siB | 7/10/4 | 53.9 | 0.86 | 2026-06-28 18:00:34 · 24m 27s | |
| CSGO-wkBfX-SAbzH-mOaxn-XROSq-bNmkP | 19/9/3 | 91.4 | 1.51 | 2026-06-25 19:17:07 · 31m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.