Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tBnLq-RSuub-95ncd-FF86J-GoL2G | 10/12/2 | 72.4 | 0.94 | 2026-07-03 20:28:03 · 20m 16s | |
| CSGO-bh8Vh-FZZJK-M72zN-8Xihx-9rVrC | 7/16/4 | 52.1 | 0.49 | 2026-07-03 18:59:21 · 23m 33s | |
| CSGO-Zc9Tk-E9Jaw-2ZPRW-kURHP-THTCP | 16/18/9 | 75.5 | 1.07 | 2026-06-25 18:45:45 · 34m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.