Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zOOW2-QU6G7-zxX3M-iibwq-aCsOH | 12/16/6 | 57.2 | 0.92 | 2026-07-04 22:49:58 · 35m 29s | |
| CSGO-LiPJQ-T2h8Q-cGUs9-LwJHd-FPGCF | 2/15/1 | 26.3 | 0.13 | 2026-07-03 22:06:44 · 23m 8s | |
| CSGO-9ZuUa-Z7CRe-heNZm-chz6q-ECBcO | 18/15/8 | 114.1 | 1.48 | 2026-06-25 18:32:30 · 34m 44s | |
| CSGO-QdpXX-2Ri4k-M4Rnr-QEuhb-KjNpP | 27/17/7 | 85.2 | 1.51 | 2026-06-25 14:21:54 · 44m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.