Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QVp9x-qSyDw-UCH7T-JJcYF-4Sm6J | 21/18/5 | 93.0 | 1.32 | 2026-06-30 03:02:28 · 39m 35s | |
| CSGO-7Fw2C-NnTG6-eyy8X-Emikn-qWHzN | 13/17/6 | 69.4 | 0.94 | 2026-06-30 02:30:48 · 28m 41s | |
| CSGO-FcAiO-JaBrU-CRObJ-mpCQ7-HLtCQ | 6/15/4 | 70.7 | 0.42 | 2026-06-27 02:55:51 · 26m 8s | |
| CSGO-7GZHd-f2uZs-iapTn-xXzhA-8TryM | 7/15/2 | 46.4 | 0.48 | 2026-06-26 04:11:51 · 29m 42s | |
| CSGO-SC6VE-Tsm7J-3Fu6d-c5Afy-8fwXD | 16/10/6 | 69.3 | 1.19 | 2026-06-26 03:28:17 · 39m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.