Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VJ3jn-AJMjq-pZu33-z3Lez-GrApF | 7/5/3 | 47.3 | 1.04 | 2026-07-01 18:46:29 · 22m 19s | |
| CSGO-BzTaK-n3nMH-EusWT-Wt2Vw-k3AkE | 8/13/3 | 52.9 | 0.71 | 2026-07-01 14:09:47 · 24m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.