Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XT322-ft48j-5eutf-CoSKX-oQtWK | 9/10/6 | 70.1 | 1.07 | 2026-07-04 00:33:17 · 21m 16s | |
| CSGO-VttY3-inLho-8shZN-5Z9Pd-SP7rN | 13/19/4 | 49.3 | 0.76 | 2026-07-03 23:56:09 · 33m 12s | |
| CSGO-moTrd-eyZNA-HCySe-r8RT2-6qrqK | 16/19/6 | 80.9 | 0.95 | 2026-07-03 23:15:39 · 34m 46s | |
| CSGO-CdPSY-LtQuT-stGNo-NfJKx-2WwvE | 17/24/4 | 69.7 | 0.74 | 2026-06-14 19:51:13 · 45m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.