Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tBjOO-6Q42w-KpDNC-2XxQw-MrSnB | 18/17/8 | 89.3 | 1.20 | 2026-07-05 23:08:12 · 32m 42s | |
| CSGO-zHzo3-z4TjZ-bHU73-n4GvT-ym7SA | 7/15/4 | 54.2 | 0.49 | 2026-07-05 22:35:23 · 20m 33s | |
| CSGO-RfdBr-P9EHT-BY4GM-yo9h9-hd5yD | 18/15/6 | 103.5 | 1.41 | 2026-07-02 09:53:44 · 28m 26s | |
| CSGO-qn8cy-Xeo4G-kJy6j-SutFn-L4zAC | 8/17/6 | 78.9 | 0.62 | 2026-06-18 15:11:56 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.