Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PdrLx-3Tqu7-pusrK-zsrDG-OoBhP | 25/19/9 | 98.7 | 1.42 | 2026-07-03 19:56:13 · 45m 24s | |
| CSGO-xnXGa-To3V2-dtTDi-TPyw6-LzHCF | 11/6/2 | 66.0 | 1.39 | 2026-07-03 19:24:42 · 20m 9s | |
| CSGO-zrwtb-TDjS2-pYEmX-jMp6k-MPN2G | 15/16/2 | 89.6 | 1.13 | 2026-06-16 20:10:07 · 29m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.