Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ckC4z-2bH7k-J4YhQ-qSqth-GEuWK | 17/11/4 | 98.2 | 1.54 | 2026-07-06 18:18:38 · 30m 53s | |
| CSGO-Bj58W-QWTMD-moMLJ-OZftc-9EacP | 5/15/2 | 44.6 | 0.26 | 2026-07-05 18:15:09 · 29m 1s | |
| CSGO-6xAxG-NAV7v-Y6bvs-JdZeq-yNTWJ | 7/13/4 | 39.2 | 0.62 | 2026-06-25 18:52:13 · 29m 48s | |
| CSGO-SiEnk-RLb44-JE3pt-8yj4w-UC9WB | 13/10/3 | 80.7 | 1.23 | 2026-06-25 18:19:08 · 28m 15s | |
| CSGO-NeMzx-6MpBX-HoMrD-XxdsS-4vkbN | 17/15/7 | 83.9 | 1.16 | 2026-06-24 18:07:15 · 40m 29s | |
| CSGO-W7G78-urZiL-3DR5K-aBRnp-YsUCP | 10/13/7 | 72.3 | 0.88 | 2026-06-24 17:13:59 · 27m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.