Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i4ri4-GusXn-CX3Nd-xY5i3-tezYP | 6/20/5 | 51.0 | 0.40 | 2026-06-30 17:31:45 · 35m 15s | |
| CSGO-AubGK-nD7US-sj5qr-uBtFp-HOH8D | 8/16/6 | 52.1 | 0.75 | 2026-06-29 19:22:04 · 36m 59s | |
| CSGO-HOdLG-ZxtNr-W7YMH-BAoAM-6bZYO | 3/15/1 | 39.7 | 0.04 | 2026-06-28 19:36:05 · 20m 49s | |
| CSGO-e5SE2-U9cjJ-qCXYu-kh6nV-fRFZG | 11/14/4 | 55.7 | 0.84 | 2026-06-28 19:00:03 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.