Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YAFDq-w4Ctp-9cO7E-krn38-upNAK | 20/17/5 | 77.3 | 1.26 | 2026-07-02 21:15:31 · 38m 29s | |
| CSGO-5NZe5-bnTSd-S3Lxt-azKT7-Mzi5P | 9/16/6 | 56.6 | 0.71 | 2026-07-02 20:16:29 · 42m 24s | |
| CSGO-ApvRX-rNxH7-eeXsp-w5XLi-qESyL | 20/13/3 | 100.2 | 1.48 | 2026-07-02 17:44:01 · 34m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.