Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jaubc-rA6rh-6bejm-of5Ce-2ZeuB | 13/17/10 | 67.8 | 0.99 | 2026-06-16 20:07:21 · 37m 23s | |
| CSGO-eBdsf-sosuE-oz6bh-HHRtJ-hntOH | 9/16/2 | 66.2 | 0.63 | 2026-06-16 19:30:32 · 32m 37s | |
| CSGO-iDUe7-MzYUQ-QhqPP-tmcXQ-dHR7B | 17/14/6 | 77.9 | 1.40 | 2026-06-16 18:44:48 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.