Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZCTkY-mbZU2-p9FDJ-hFBcm-iNBYN | 21/16/5 | 96.4 | 1.31 | 2026-07-02 20:46:48 · 39m 3s | |
| CSGO-feZDF-u4Tdy-vTpT2-a2cxX-RQCmQ | 8/16/8 | 66.8 | 0.80 | 2026-07-02 20:09:11 · 29m 51s | |
| CSGO-im3k4-4DPEr-bw29Z-3sBoF-GAGyB | 19/19/4 | 84.6 | 1.10 | 2026-06-26 22:41:39 · 40m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.