Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GFzSE-coEJ4-qMzRu-miQfw-J2GGG | 19/14/3 | 110.8 | 1.59 | 2026-07-04 20:52:34 · 21m 23s | |
| CSGO-XM23i-9JYsV-d2FPP-evV8L-t8MUD | 24/12/6 | 98.8 | 1.68 | 2026-06-30 20:33:15 · 32m 6s | |
| CSGO-uDUSz-ajNab-kLfcQ-LDJj3-zz8aC | 30/13/5 | 120.8 | 1.84 | 2026-06-29 17:54:26 · 36m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.