Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EWxUS-s3TbT-uJDZY-rqd6u-UNv5G | 24/16/4 | 99.6 | 1.48 | 2026-06-25 17:30:31 · 44m 15s | |
| CSGO-nZzO8-FQvkP-2zoGu-QqA6T-qkSSH | 11/13/5 | 47.7 | 0.95 | 2026-06-22 17:40:14 · 35m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.