Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wJrvw-w6obY-B2mOG-spWns-UXOYE | 14/9/5 | 71.5 | 1.28 | 2026-06-30 18:27:25 · 26m 41s | |
| CSGO-P2Z4D-w6z33-fNonf-78kVL-SwJ5O | 14/15/6 | 74.9 | 1.08 | 2026-06-26 23:27:42 · 33m 51s | |
| CSGO-EBnWC-kSyWo-RtaD5-ZtNzc-vEkwG | 15/15/4 | 71.7 | 1.07 | 2026-06-15 19:34:22 · 32m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.