Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DcYS9-Dypsv-ehRQG-eNNzN-VwkMC | 16/9/8 | 77.9 | 1.42 | 2026-06-28 20:06:04 · 32m 45s | |
| CSGO-5dHqp-eKoGb-u6MZx-kWtQV-jFXsO | 18/15/3 | 79.2 | 1.18 | 2026-06-28 11:24:56 · 35m 4s | |
| CSGO-Lwx3T-fEBxf-xXqOq-Lcutf-cEbJD | 21/14/5 | 103.7 | 1.48 | 2026-06-28 10:08:22 · 38m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.