Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pMG5J-4Va45-KdXko-NT6ux-FMXDJ | 13/10/4 | 92.8 | 1.29 | 2026-07-02 03:03:34 · 21m 12s | |
| CSGO-msjrX-hUos6-OiCTk-mzQD8-qAXHK | 16/7/3 | 86.4 | 1.59 | 2026-06-27 04:09:01 · 23m 18s | |
| CSGO-ZteHN-msELj-Y5vkE-GF3vK-hTsdA | 12/15/1 | 67.5 | 0.95 | 2026-06-27 03:37:07 · 28m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.