Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j6YSo-MszsH-ssoE7-Zq8BE-kosSJ | 11/9/4 | 65.4 | 1.16 | 2026-07-04 15:08:57 · 17m 53s | |
| CSGO-SQpjA-APOGp-SsBTw-FwkrN-TcOAK | 11/17/3 | 63.0 | 0.79 | 2026-07-04 13:25:41 · 32m 19s | |
| CSGO-wEpbk-pkAZD-doK9i-LDvJk-5XEyB | 16/17/5 | 66.2 | 1.04 | 2026-07-02 20:25:20 · 39m 45s | |
| CSGO-9DDe5-huYfm-sQarT-LOFWY-BZAYN | 8/15/5 | 58.6 | 0.60 | 2026-07-02 16:59:08 · 31m 28s | |
| CSGO-eQAtt-xCAOt-ovcUr-xwDVy-RMwzF | 15/16/9 | 81.0 | 1.12 | 2026-07-02 16:16:34 · 39m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.