76561197992103483
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-14.7%Peak single-match outcome anomaly 18.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5.9% of kills through walls across 7 analyzed matches (penalty scales above 4%)
10.1% of kills through smoke (penalty scales above 8%)
3.4% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PHWfz-kX9oS-a9Lcc-bCXc2-kLzkG | 8/10/1 | 67.3 | 0.90 | 2026-07-04 20:17:32 · 17m 52s | |
| CSGO-nGtsA-cbaAP-G9cSp-H6MDV-yadyC | 22/17/2 | 76.9 | 1.28 | 2026-07-04 19:09:35 · 42m 26s | |
| CSGO-VaGNC-nqABO-RYtw5-BnbZn-ntRBD | 11/12/6 | 66.7 | 1.01 | 2026-07-04 18:31:01 · 33m 44s | |
| CSGO-3wWWV-WyP8T-vZe4R-RMhXd-sOYQM | 23/14/5 | 107.2 | 1.47 | 2026-07-03 18:00:22 · 35m 52s | |
| CSGO-r3zY8-Vnf7b-mVKmR-97GEn-7NKDR | 24/17/1 | 92.6 | 1.44 | 2026-07-03 17:09:59 · 35m 51s | |
| CSGO-TGEru-L2JZv-vzXQb-V6Nfa-UjenL | 13/15/5 | 83.8 | 1.03 | 2026-06-29 22:10:04 · 32m 24s | |
| CSGO-KtF72-Dthjn-YZdJn-pcks3-3B9nM | 18/10/4 | 100.6 | 1.52 | 2026-06-17 20:27:33 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.