76561197992098891
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-12.1%Peak single-match outcome anomaly 25.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
5.8% of kills through walls across 15 analyzed matches (penalty scales above 4%)
13.5% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 15 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oehmC-CWKrz-zdV66-wNVDi-9YKsE | 2/13/1 | 34.5 | 0.02 | 2026-07-04 11:52:05 · 19m 39s | |
| CSGO-pv94k-NORuw-4WdEy-QQPwY-rup3B | 9/14/5 | 50.2 | 0.77 | 2026-07-04 11:03:38 · 34m 21s | |
| CSGO-ocsV5-HK6HX-7uFfd-hpny5-ppNAK | 13/17/9 | 85.6 | 1.11 | 2026-06-28 12:47:12 · 33m 13s | |
| CSGO-AttkQ-4K7VX-NmKE7-OHXVe-5OxDK | 6/18/2 | 42.1 | 0.37 | 2026-06-28 12:09:12 · 28m 13s | |
| CSGO-4Uhzk-cisno-sjz6p-rwfOK-O9tvE | 10/17/3 | 50.9 | 0.72 | 2026-06-20 00:15:13 · 32m 46s | |
| CSGO-KbB8E-3ABSX-6zomz-kLqsW-MkuzF | 11/18/7 | 64.7 | 0.77 | 2026-06-19 23:29:44 · 35m 33s | |
| CSGO-tY6uS-X2sHC-oy5ms-xSr9n-3WfnL | 15/19/12 | 83.5 | 1.11 | 2026-06-18 17:08:24 · 38m 0s | |
| CSGO-nYZtT-MNt8L-FYqKC-cLm8p-TOfuB | 15/5/3 | 85.8 | 1.68 | 2026-06-18 16:42:34 · 20m 58s | |
| CSGO-UCBeP-8eHSy-oMqts-9oUtC-CyEOP | 13/17/3 | 63.9 | 0.77 | 2026-06-18 16:01:55 · 34m 18s | |
| CSGO-FJWiv-zTtHB-KOjHN-U56r5-wyTaK | 10/18/4 | 56.4 | 0.63 | 2026-06-18 14:46:46 · 30m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.