Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q33qC-7qJTB-zF6Ab-F3U3H-SyCJC | 9/10/9 | 70.4 | 1.04 | 2026-07-03 21:16:07 · 31m 3s | |
| CSGO-zTA7b-qMQnm-AjqkS-nocyh-OFSiA | 12/19/7 | 78.7 | 0.85 | 2026-07-01 19:08:29 · 36m 53s | |
| CSGO-etYEK-K6M8C-M96cB-pUCBa-y5vTC | 9/10/3 | 54.4 | 0.88 | 2026-06-30 19:36:32 · 27m 26s | |
| CSGO-q3dV5-aZT6E-shPUw-74LHo-3De4D | 9/15/6 | 75.6 | 0.89 | 2026-06-26 13:10:27 · 33m 32s | |
| CSGO-4mRVH-4M6Sb-J8oNJ-BJUHv-7MnQD | 13/8/4 | 82.6 | 1.47 | 2026-06-11 19:08:42 · 22m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.