Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gat7n-oa9xK-ts66B-JtPht-jDWPA | 25/3/3 | 136.4 | 2.48 | 2026-07-03 19:28:23 · 18m 47s | |
| CSGO-RbFHO-HTf7N-wkYH8-qESvJ-S8kXM | 11/14/6 | 96.9 | 1.04 | 2026-07-03 18:58:46 · 26m 37s | |
| CSGO-UQcPF-O9emw-iV5Wt-ixjZ7-cAhaB | 12/16/5 | 65.0 | 0.89 | 2026-06-15 21:12:42 · 33m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.