Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CbLch-HxojO-pZ3ps-iRHqj-5XEyB | 14/7/3 | 73.8 | 1.54 | 2026-07-05 21:21:10 · 23m 11s | |
| CSGO-BYKON-wUZde-YGftr-zAxVA-UqTiA | 21/8/0 | 103.0 | 1.73 | 2026-07-03 18:55:15 · 31m 30s | |
| CSGO-jRubU-cLC2W-ipB2M-tCjMc-Sk2pH | 17/7/4 | 121.0 | 1.89 | 2026-07-02 14:59:49 · 23m 53s | |
| CSGO-3OVEi-9ZJ6r-RCBZD-fxpMX-Bkb3K | 10/16/6 | 62.4 | 0.82 | 2026-06-20 14:58:58 · 35m 35s | |
| CSGO-DpPUN-u6ST5-Nd5vo-a8ijJ-fnnYF | 14/16/7 | 77.6 | 1.07 | 2026-06-20 14:02:42 · 41m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.