Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V4YDj-O7USZ-G64M5-BdNPx-8BRmH | 22/14/6 | 108.8 | 1.53 | 2026-06-30 18:39:46 · 41m 7s | |
| CSGO-tJ7uE-FhLkN-A6nOU-dbyjk-ps68F | 18/12/7 | 79.8 | 1.29 | 2026-06-29 20:29:12 · 37m 17s | |
| CSGO-8iite-KmAMj-wfRKF-6ztZm-PDeKP | 19/11/3 | 93.6 | 1.30 | 2026-06-28 16:20:08 · 32m 13s | |
| CSGO-FzuHy-CLBZN-FBTma-vGEj5-pdueM | 13/15/9 | 74.7 | 1.05 | 2026-06-14 17:11:20 · 34m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.