Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tViOM-kMxyf-4mK6M-xwVRE-ox6iL | 17/26/4 | 63.2 | 0.67 | 2026-06-29 19:21:12 · 46m 6s | |
| CSGO-H3GSK-cnD78-k7hfa-LF6Om-iNBYN | 16/13/6 | 81.4 | 1.24 | 2026-06-29 18:48:36 · 29m 1s | |
| CSGO-wevE2-cqCzk-tmDmh-qUrqC-Yyv9H | 21/16/5 | 100.0 | 1.39 | 2026-06-11 19:37:05 · 30m 51s | |
| CSGO-LaqyO-Y4tBy-TuVhA-sPbDm-ntRBD | 16/23/8 | 59.3 | 0.79 | 2026-06-11 18:45:03 · 45m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.