Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R3mdA-fnFWU-TJqwr-dL9Wp-LsXfE | 12/17/8 | 80.3 | 0.88 | 2026-07-06 16:54:58 · 32m 23s | |
| CSGO-sdDs5-VZemQ-xasdQ-6hGaU-n6iPK | 23/15/7 | 129.7 | 1.56 | 2026-07-05 16:16:14 · 34m 1s | |
| CSGO-h29bL-sjB8H-wxF6s-4b3De-ciQZQ | 21/18/8 | 105.8 | 1.41 | 2026-07-02 21:25:40 · 35m 45s | |
| CSGO-XVH7r-5caC3-tabNz-KPNBN-dwhrM | 18/7/9 | 122.6 | 1.81 | 2026-06-18 19:49:18 · 28m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.