Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m7S2o-Zpwhd-V5oiv-Zraf2-Rz23L | 8/13/5 | 58.0 | 0.82 | 2026-07-05 22:30:44 · 29m 48s | |
| CSGO-d2Y59-nKMfk-TjPM9-t2Loj-3svoO | 7/14/2 | 47.0 | 0.52 | 2026-06-18 21:16:57 · 20m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.